
Project Ash
Project Ash is 2D rouglike with base-building.
You are restoring a ruined city. You decide hpw to spend your time — go into the dungeon for resources, or manage the restoration of buildings.
How it works
The city is in ruins. Buildings are hidden until you analyze them — you won't know what you're restoring until you look. Some buildings strengthen your character. Othres are simply worth rebuilding.
Start restoration, then head into the dungeon. By the time you return, the work may be done.
If you die in the dungeon, you lose the resources from run — but city progress is permanent.
What I'm looking for:
- Does the loop feel engaging?
- Is the gameplay intuitive?
- Would you want to play more?
- Is the game too hard or too easy?
Any feedback helps. Leave it in the comments or at: zedicusgd_feedback@outlook.com
Gameplay overview
Gather resources in dungeon to restore the city. To enter the dungeon, approach the portal near the city center. To exit, find similar portal within the dungeon. You must clear all enemies in a room to adcance to the next.
City restoration has two stages: analysis and reconstruction. Each takes time, so start the process before heading into the dungeon. Each stage requires specific resources, which drop from enemies at varying rates.
There are two types of buildings, both marked on the city map. Functional buildings let you upgrade your character — upgrades require resources, but there are no strict requirements on type of quantity. Decorative buildings let you skip to the next day.
Controls
| Action | Key |
| Move | WASD/Arrows |
| Dash | Left Shift |
| Attack | Space/LMB |
| Interact | E |
| Open inventory | I/Tab |
| Pause/Info panel | Q |
About this build
This is very early prototype and, in fact, first project I've ever released. So, expect rough edges, missing content, and placeholder visuals. The core loop is functional — everything else is work in progress.
| Updated | 19 hours ago |
| Published | 3 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Release date | 3 days ago |
| Author | zedicusgd |
| Genre | Action |
| Made with | Unity, Aseprite |
| Tags | 2D, Dungeon Crawler, Indie, Pixel Art, Procedural Generation, Prototype, Roguelike, Roguelite, Top-Down |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | YouTube |
| Content | No generative AI was used |
Download
Development log
- Project Ash v0.0.2 — Bug fixes & small improvements19 hours ago





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